We've come along way since March 2020 when Dungeonland first began, and today, we thought we'd talk about how it was back then, what's changed, and some lessons learnt. And while we're here, we'll just cover off what happened after our last blog when we were looking out for a physical store. We went out and viewed a couple of local stores and some multi-purpose office locations too. Our decision in the end is that we won't be operating from either. Having looked into the costs, from the rent, to insurance, staffing, corporation taxes, and things like alarms and cameras, shelving, and potential repairs to premises and losses in stock, we came to a total cost that we just didn't believe a physical location could pay for. That meant it would fall on the website to support it and would likely mean raising prices to do so. Giving up the websites profits to support a physical location that in the end is more work for us just didn't make sense. So we have closed that chapter and decided to remain as just an online store. That may be disappointing, but it is probably a reflection of the world we live in today. Not many people go out to physical stores any more.
So we know where Dungeonland is right now. But what about where it came from? If you've read our About The Team page you'll know that my last place of work prior to starting Dungeonland, was Blackpool Pleasure Beach, and Paul last worked at Royal Mail. When COVID struck, many businesses simply sent staff home without knowing when they would ever be needed back again. That uncertainty led to the decision to start a business. As roleplaying games had always been a passion of mine and as I also felt I struggled to find a good source for them online the idea of our own online store was conceived. The idea though, and how it looked, was nothing like it is today. We're in year four now, and things have changed a lot. If you visited us year one, perhaps you might remember this logo we had below when we first started out ...
I kind of liked the idea that the logo was cobbled together from pieces of old wood. Like a sign post outside a dungeon. The logo today is more modern. To get started we invested pretty much all the savings I had in to stock. I think we started with around six hundred SKU's when the website was launched. About 10% of what we have now. Fortunately, as I had previously worked in IT support and web design jobs at businesses that worked alongside Companies House, I was able to create our own website and deal with the financial side without paying for additional help at first. We started small, kept the budget low, and tested the water as times were unknown back then during COVID. We didn't really know though what we should be selling and we didn't have a budget for an advertising campaign to drive people to the website. So this was going to be a slow burner to get going.
Initially we started with roleplaying games that were new, and also that were second hand. And we added a few board games, lots of sale products that were purchased from suppliers, and then miniatures too. Some of it went great, some, well, it did pretty badly. Firstly, to drive some traffic to the website we decided to sell on third party websites, like eBay, with the ambition of driving those customers to the website afterwards with cheaper prices. We had some success with that, and traffic did begin to grow gradually. Third party marketplaces were very successful for us moving cheaper items like miniatures and dice, but they didn't sell as well on the website, while the books did. It was the board games though that we took on that were our biggest mistake. We are in an industry where RPG books are not particularly well supported online, but board games, they are ten a penny at discounting and specialist stores everywhere. We couldn't move them. Even when we reduced them to crazy prices the stock still remained dead. Much of it in the end went at well below what we paid for it or we donated it, or gave them away free to big spending customers.
Meanwhile our book sales grew. New books always did great, but the second hand books, they only really sold on the third party market places and not from this website. They also were a lot more work. Every item had to be individually photographed and described, where as the new books just had a stock photo and publishers description. We ended up bogged down in work creating listings for hours on end when we needed to be focused on getting product in and out. So the second hand roleplaying game market ended quickly and briefly for us and we decided to just concentrate on new product, but expand it out beyond just the core books and into more indie products. The focus had to the website for us, and not the third party marketplaces.
As the first two years went on and our range increased, but became more streamlined with the right sort of products, we eventually decided to lesson our third party marketplace activities and gamble some of the money we spent on them on advertising the website instead. Third party marketplaces were never really going to be long term. Profit margins are very low on them due to their high seller fees. They're a great way to start a business on a low budget and get in front of people, but not really a sustainable platform for an established business or one that has to work to tight margins. Advertising we knew was a risk, it is very expensive these days, and even if you get the traffic to the website there is no guarantee they are going to purchase. We had dabbled briefly and failed miserably with it in our first year. But now, a couple of years on, we felt the website was better stocked with a more focused range and we knew more about our customers. Second time around, our online advertising would be very successful and the numbers to the website doubled up time and again over the year.
By year three we had exploded. So much so that we were now beginning to struggle to keep up with the website. It had become a runaway train almost. Great sales though don't always translate as great profits and we still had more work to do in the right product range. This was the moment we sat back and decided what it was we wanted Dungeonland to be. It was clear there was a demand for RPG books beyond what had been available online in the past. And it was clear that the other products we had tried didn't work and would either have to go completely or be refined down in to a more managable smaller support range. Should we let the business keep growing though? It would need more people and more storage and more of everything else. Or should we try and cap it off where it was right now? As I was approaching fifty at this point and Paul was further on than me heading toward his seventies next, we decided we weren't at an age where we wanted to expand. We should have done this maybe twenty years earlier!
I pulled the plug on all our advertising and on almost all our social media and we stopped paying out anywhere that was promoting the store. Our third party marketplace presence we pulled completely. We basically stopped everything except the website itself and looked to see what would happen to the traffic. And it settled, just right, for us to manage as we were. Finally, by year four, we had got our heads around what Dungeonland ought to be for you and for us. It has been a long road full of mistakes, whether we took the website in the wrong direction or purchased the wrong products. But we got there and though we don't think its perfect just yet, we do have a vision of what might just be perfect over the next few years. Dungeonland is not the only business we've had or run, and with previous experience, it has still been very challenging to get right. We've learnt a lot by year four, and we hope you like where the store has ended up.
Again, we thank you all for your support in making Dungeonland as successful as it has been.
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Unit 3A, Trident Business Park, Amy Johnson Way, Blackpool, FY4 2RP.
Monday to Friday : 9.30am - 1.30pm
Weekends : Closed
An adventure in a wondrous place for any character level.
Website Design 2020 - 2024 © Dungeonland.
Subscribe to the Dungeonland newsletter
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland