In episode one we are going to talk about what it was that got us into tabletop roleplaying. The pivotal moment that all of us of have where we realise this is something special. Something that we really like. And we know there and then we are going to be doing it a whole lot more.
My name is Mark. I am one half of Dungeonland. I discovered my first RPG experience when I was just a kid at middle school. But it was not with a tabletop RPG. Like many of you, D&D Basic was my first tabletop experience, but before that my friends discovered something that at the time was equally unique and had many similar elements. I had a friend called Matthew, and one day we met up and he burst into the room yelling at me, "you have to see this, a four-player game, where you work together!" Such a thing had never been heard of at that time.
It turned out we had an arcade in Sheffield city centre called Lynx. It wasn't the easiest place to find, being underground and hidden away on the outskirts just like the Games Workshop was, to which it was located nearby. I never even knew that Lynx itself existed despite having visited the Sheffield city centre hundreds of times as a kid. Matthew however had just discovered it along with one of my other, older friends, he was one of two Jonathan's.
"You can be a wizard, or a warrior... and you go in dungeons, fighting monsters... but together!" He exclaimed.
I have to admit. I couldn't even imagine it back then. I'd played arcade games many times on our family trips to Skegness and they always involved one person stood at a cabinet on his own playing against the game. I had to see what he was so excited about and soon as we could, we went together into the city and down the dark steps that led underground into the Lynx arcade. It was small. Tiny by comparison to arcades I had normally been in when on holiday with my parents.
As my eyes adjusted to the dark and flashing lights it stood out immediately. A huge four-player cabinet unlike any I had seen before. At least double the size of the other machines. It had a large screen and underneath it was divided into four coloured segments representing the Yellow Wizard (Merlin), Red Warrior (Thor), Green Elf (Questar), and Blue Valkyrie (Thyra). The machine advised how many health points you would get for your ten pence, and more ten pence pieces would increase your health point total. It also displayed RPG style statistics for each character. The warrior was strong and did more damage points with his axe, but he had little armour, moved slow, and was weak with magic. The wizard came with powerful magic and shot fireballs, but he lacked armour and had little pace.
My choice was the Valkyrie, Thyra. Her armour absorbed more of the enemy damage than the other characters and when you are a kid with not a lot ten pence pieces in your pocket that armour was going to come in handy, helping my gameplay time go on a little longer than my coins might take me. Though I was soon to learn, that the Elf, who ran quicker than the rest, was going to be a constant irritant as whomever played him would make it quickly to the food when it appeared and steal it from his party members, selfishly gobbling it all down for more bonus health points. That was the thing with Gauntlet the arcade game. You were a team entering the dungeon together to face the monsters and collect treasure. But sometimes, players would go rogue and do their own thing, the game allowed it. There were no rules to say that four players working together would work well together especially as you would often find yourself teamed up with strange kids you had never met before.
As level one began the four of you appeared in the Gauntlet maze. A brick dungeon of walled paths that led to a hidden exit. And on the way you would encounter grunts, ghosts, fire demons, lobbers, and Death himself, the latter only killable with magic. And as you explored you could find food, crucial to survival, but not always safe, as sometimes it might be poisoned and take away from your health point tally. Treasure would boost your score and magical amulets and potions could give you powers like invisibility of reflective shots to shoot around corners. All were desirable, but would the party share them out or run in gung-ho to grab them quickly for themselves. That depended on the people you were playing with. I found most people shared but those that chose the Elf often got the lion's share of the bonuses.
Gauntlet looked great. It played incredible. And the soundtrack was fantastic. The intro music on the title screen became legendary and is a fondly remembered tune. And the sound effects set the tone of the game superbly especially when you were close to death and a repetitive alarm would start to ring out as the countdown to zero health points began. A warning to insert more coins or find food quickly. But best of all was the voice over. Gauntlet delivered classic lines in a movie voice over like tone. And when near death, the warning would sound... "Valkyrie needs food badly..." and later... "Valkyrie is about to die." This was at a time when speech in games was a relatively new thing.
In so many ways it was an innovation, the first four player co-operative arcade game. There had been nothing like it and yet it wasn't entirely original. A home computer game inspired by D&D called Dandy (d and d) had already been developed and was a similar style game that had allegedly inspired Atari in creating Gauntlet. There are great ideas though, and there are ideas made great. And Gauntlet was the latter. The D&D arcade game we really wanted.
Gauntlet made its way on to home computers and consoles everywhere at the time and was a huge success for Atari and US Gold (who published the home versions). If you missed it. I urge you to go back and check it out. It is widely available on current formats today in various packages. Both Gauntlet and its sequel, Gauntlet II, had the same tone and gameplay style. The latter adding the ability for more than one person to play the same type of character but in just in a different colour. It also featured the dragon, which if you slay, would get the rarely heard... "I've never seen such bravery" from the voice over.
After the original two games the Gauntlet III game started bigger changes, mainly with the perspective of the playing field. The original being overhead, and later editions being isometric or other alternative views. For me, they were okay, but really the series lost its way the more it went on and most of the later sequels failed to capture the originals great gameplay. They are cult classics though among fans all the same, good games or not.
If you never played Gauntlet. Have a look. The first two still play great today as multi-player games.
I hope you enjoyed this short blog. Next time around we'll be taking a look at our favourite RPG, TSR's Marvel Super Heroes.
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Unit 3A Trident Business Park
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Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland