The Near Side of Yonder. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures, and is sufficient to tip the balance of power. Forging An Alliance. The people of the Near Side of Yonder face annihilation by an enemy of their own making. They cannot survive alone, but their history of rivalry and conflict makes concerted action impossible. The Travellers could forge an alliance and lead the three societies in a battle for survival… or they could abandon them to their fate. The Near Side of Yonder. Gunboat diplomacy among distant stars.
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Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland