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The Weird

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Product Details
Brand: Monte Cook
UPC: 9781950568444
Cover: Hardback
Item Type: RPG
Genre: Fantasy

Make every encounter, adventure, and even campaign more engaging, memorable, and fun!

Roleplaying games give us a chance to explore, discover, imagine, create, and face challenges. Our games shine brightest when they’re vivid, unique, and a little bit mind-bending.

So how do you make another room full of orcs, another space station full of aliens, or another dark cult really special? How do you make every game session truly new and memorable—a moment of real discovery and imagination?

You make it weird.

The Weird helps you make every encounter, adventure, and even campaign more engaging, memorable, and fun—no matter what game you’re playing.

An oracle that stands upon a floating fragment of the moon. A castle to be explored at the bottom of a mug of ale. A monstrous creature that feeds upon the ghosts of children. Roses that grow where the tears of a queen fall. A sword that inflicts wounds that scream. A gun that fires intelligent bullets.

From interesting to surprising to over-the-top gonzo —and even whimsical —these sorts of details fill your games with color and life. They engage the players, make encounters vivid and fun, and create moments your group will never forget.

And The Weird is full of them—literally thousands and thousands of specific suggestions you can pull straight from the book and inject into your adventures, encounters, and campaigns. Every chapter gives you advice on how to make a particular topic more interesting, then gives you literally hundreds of actionable ideas to run with. NPCs, creatures, places, magic items, gear, spells, abilities, names, appearances, backgrounds, plots, structures, vehicles—and yes, even player characters—each get a chapter. Make anything in your game more interesting!

Roll randomly or pick one you like. The ideas are sorted by level of weirdness (interesting, surprising, gonzo, and whimsical) so you can find just the right suggestion, and they’re organized by setting or genre type. Use these lists to make something normal into something weird, or build it weird from the very start. And of course the book provides guidelines and suggestions on how to insert the ideas into a campaign, a PC’s backstory, an adventure, or just a scene. Build a freewheeling campaign that’s totally over the top. Or add loads of interesting details to your down-to-earth adventures. Whatever your style of play, The Weird will help you make your game better.

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