Ten amazing, super-low-prep adventures you can start running minutes from now!
A trip to the moon—and the very, very ancient past. A stolen twin. The approach of a starwing seraph that spells doom for an entire city. An enormous underground ruin where humans and abhumans vie with one another, intelligent fungi—and a deadly predator. Ten complete adventures to challenge and intrigue your Numenera gaming group, full of all the mystery, awe, and danger you expect from your journeys through the Ninth World.
And best of all: they’re Instant Adventures, presented in MCG’s unique and innovative format that requires virtually no preparation. Simply pick up this book, choose an adventure, and be playing in ten minutes or less. There are even pregenerated characters included, so you can get started on an impromptu game in about the same time it takes to set up a board game.
You can easily insert these adventures into your ongoing campaign, string them together for weeks and weeks of gaming, or run them as one-shots when the mood for an RPG strikes, but nobody has prepped a game.
Explorer’s Keys includes:
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Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland