BATALA IS DEAD, AND THE HOLY TRINITY HAS KILLED THEM. IN THE END OF THE UNIVERSE, WILL THEY SING OF YOU? MAKE. GOD. BLEED.
Karanduun is a modern Filipino Epic RPG about worthless heroes dismantling God, whatever cycle of oppression that must be. Inspired by modern Filipino folklore and culture. You play as young heroes who must make their legend known and become a legendary Karanduun by making God (whichever oppressive system and tyrant that is) bleed.
This game requires 4 - 6 players, with one player as the Alamat Chanter, the term for Game Master. This game only uses six-sided dice for everything. You're going to need around 6 in the beginning. By the end, you'll need around 20.
Karanduun are those that are as fast as the lightning and as strong as the hurricane.
Karanduun are those that, with a single command, fell entire armies and break the hearts of gods. But God is dead, and the Holy Trinity has killed Them. The Multiverse spirals into Kawalan, oblivion and entropy, due to the Hatred brought about by the forces of the Holy Trinity. Yes, there is no hope for this doomed world, but in its dying breath, the wake of the Karanduun, it might have been glorious.
Will you be remembered? You, lowly hero, of no name and consequence, so insignificant that not even Tadhana, destiny, has you etched upon its web, must rise and achieve that legendary sobriquet: Karanduun.
THE SYSTEM
An Easy to Learn Heroic System. The system only uses six-sided dice, and is meant to be easy to play, inspired by the Exalted 1e Quickstart and PbtA design principles. One player takes on the roll of the Alamat Chanter, the one who describes and facilitates the game, while the players play as Worthless Heroes who yet have no names and legends and must etch their being into the world to change it. In this way, the Alamat Chanter sings the legends that these no names build for themselves.
The system is uses Acts, narrative systems that trigger when a Player narrates their hero in a specific way, and Responses, moves that the Alamat Chanter can use to make the PC's lives weirder, stranger, and harder to help facilitate a savage narrative that all the players create.
The Alamat Chanter does not roll, only the players do. They will roll a dice pool of d6s equal to the sum of two of their Traits. Every 4, 5, and 6 counts as a Hit, and every 1, 2, and 3 is considered a Miss. The AC determines the Difficulty of an action, assigning a Threat Number. If the number of Hits is below the TN, the action fails. If the number of Hits is equal to the TN, the action is a partial success. If the number of Hits is greater than the TN, the action is a full success.
QUICKSTART SCENARIO: The Temple-Body of Aring Sinukuan. The Temple-Body of a War and Mountain Spirit has been defiled, turned into a devils pit for engkanto and Fallen druggies. Raid it and cleanse it of its head... and then fight your way out.
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Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland