Adventure Calls. This supplement for Four Against Darkness adds plenty of optional rules: Guidelines for Troupe play; Rules for stealth, streetwise, banking, magic lockers, gambling and hidden treasure troves; New equipment and spells; New monster tables (riff-raff, ambushers, weird monsters, chaos cultists); Rumors, Scenes and Red Herrings; Nine new thematic dungeons; Rules for joining an Adventurers Guild; Tables for Guild Jobs and unique minor quests; Rules allowing you to play with 1 to 3 characters; Trinkets – six new minor magic items; A ready-to-Run hex-crawl campaign.
This book requires only Four Against Darkness but also provides many interactions with other titles.
D6, d10 and d12 are required to play.
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Unit 3A Trident Business Park
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Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland