This book simply combines the content of Colostle Book 1 (Core Rulebook) and Book 2 (The Roomlands) into one volume.
Colostle, an impossibly massive castle, the interior of which is so large that mountains, valleys, towns, cities and even oceans fill its rooms, with the ceilings and roof so high they are beyond sight, shrouded by the misty expanse of the sky, that sits within it’s vaulted heights.
There seems to be no finding the exterior of the castle with many adventurers setting out with that as their goal. Instead, crossing continental distances, only to reach the wall of a ‘room’. Passing beyond will only bring yet another room on the other side of it, with new lands stretching off just as far again.
Although all manner of threats exist out in the wilds, such as strange animals and beasts, and other barbaric or dangerous people, the greatest dangers of all, are the Rooks. Huge, hulking stone automatons that patrol, somewhat mindlessly, out in the wilds of the Colostle’s rooms.
That is until they are disturbed. Every Rook is different, there are no two the same, and they are the only source of magic in the world. As such, they are something of a target to hunters looking for tech they can scavenge, artefacts they can sell or magic crystals to grant them strange and unpredictable powers.
That is if they can bring one down...
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Thu, Sat, Sun: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
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Weekends: Closed
Website Design 2020 - 2024 © Dungeonland