Imagine discovering a living cave, one that can lift itself out of the ground and lumber around like a massive mech-like familiar. Welcome to the world of Caver. You and your party can adventure and, if your lucky, adopt a customizable cave that you can ride into battle.
Half origin story and half guide to Cavers, this book provides stats, attributes, classes, previous occupants, weapons, maps, character sheets, and more for your Caver.
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Are you looking for a one-of-a-kind dungeon for your fantasy roleplaying campaign? What about a sentient, customizable, walking, talking dungeon that your player characters could potentially move into? DM’s can use Cavers as unique, sentient dungeons to be explored, and if fortune favors the PCs, they may defeat the inhabitants and seize one for their own base of operations.
DM Mica Fetz - MJ’s Gaming Solutions - Goodman Games’ Demo Judge - 2021 Recipient Goodman Games Goodie Award.
Limited edition of 500 signed copies.
This is half short illustrated story and half RPG guide to using Cavers in your tabletop RPG. System-neutral. Cavers are Medieval mechs meets mobile home -- fun lumbering rock-people with intricate guts.
Created by Justin Sirois.
60 pages, 8.5 x 11" ,100# cover, 80# paper, tons of illustrations, 5 Not a Mimic stickers
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Weekends: Closed
Website Design 2020 - 2025 © Dungeonland
Dungeonland
Unit 3A Trident Business Park
Amy Johnson Way
Blackpool
FY4 2RP
Monday to Friday: 9.30am - 1.30pm
Weekends: Closed
Website Design 2020 - 2024 © Dungeonland